Google Glass: obedience to the Matrix

Google Glass: obedience to the Matrix

by Jon Rappoport

April 14, 2013

It’s now being suggested that Google Glass, the computers worn over the eyes, can be used to catch rogue stock traders before they wander off the reservation and destroy the firms they work for.

Google Glass records everything the wearer sees and says. So if all brokers are ordered to have them, their every move can be observed by company spies. Wonderful, right?

And if traders can be kept in line, how about bank tellers and nurses and teachers and gun shop owners and chefs and cab drivers and lifeguards and blackjack dealers and realtors and assembly-line workers and kindergarten kids? How about everybody?

This could be the new media. Put it all online. “Here’s what happened at Wal-Mart today, as seen through the eyes of a checkout clerk.”

Believe me, there are many people who would welcome Glass-security measures as a necessary innovation. Destroying freedom and privacy would be counted as “regrettable side effects.”

Glass: One more move in the development of a complete android society.

In case you’ve been living on the moon, this evolution has been underway for a long, long time.

Here are some personal observations on this recent history…

The major media are proof there is life after death. But that life isn’t pretty. Oh, it may be dressed to kill, but it isn’t pretty.

I first became aware that television news was dead in 1974. I hadn’t watched television for 15 years, and then, for some reason that probably had to do with my addiction to popcorn, I bought a small black and white set and arranged the antenna with, yes, aluminum foil, and set it up on a bureau in my small apartment in Los Angeles.

One night, I turned it on. I watched the news and munched popcorn.

I can’t recall the newsmen, but I assume Cronkite, the man who had replaced George Washington as the father of our country, was front and center.

I tried various stations, national and local, for the news. I was sure I was looking at androids. The tones, the grins, the melting sincerity, the hectic elation, the droning “factual reports.” America had gone mad.

The news had died completely, and I was watching animated corpses. I didn’t think I was watching dead people. I knew I was.

How could anyone take this seriously? I expected half the screen to drop away and Laurel and Hardy or Salvador Dali to peek out and expose the ruse as a massive Disney-CIA operation.

After a few months of examining television news and other programming, I began to realize the plague of androids was moving from television to the populace. Or maybe it had started in big robotic corporations and then had been taken up by the news. Either way, it was a painted zombie.

Had I missed some mega-event in the country that killed off humans and replaced them with non-carbon substitutes?

Factually, of course, the news was getting worse. But I had known it was a con since the JFK assassination.

The anchors, though, and the reporters, the whole gang of “team news” people; where had they come from? Was there an underground base where they’d been operated on, to suck away active brain cells?

Was this all a consequence of the disintegration of language? Was it the result of a deep collective trauma (Vietnam?) that needed a bright shiny cover to induce amnesia? Was it merely a wholesale reflection of the advertising industry?

By 1982, when I began to work as a reporter, I had come to a provisional conclusion. America wanted to be a happy country. It was desperate to be happy. It felt it was entitled to be happy. It would do and say anything to be happy.

Even when horrible things happened, people wanted to smile. They wanted to live inside a short-circuited universe. There were two states: happy and temporarily blank.

And then there was something else peeking in at the edge; mindless rage. That was no surprise. How could a nation feast on Happy, day in and day out, without going crazy?

Television news was a perfect template and advertisement for all this. You had car crashes and mangled bodies, storms wiping out towns, famines, murders, but you still had Giggle on the screen. That was the mandate.

The whole country, or at least the myth of the whole country, was inventing itself as a porn-tinged sitcom. I met a fair number of people who’d emigrated here on the premise that they’d find an amusement park Nirvana, and I asked them why that appealed to them in the first place.

I expected them to say it was because of horrible conditions in their home countries, but no, that wasn’t the first answer I fielded. These people would point to shiny cars and apartment buildings and fast-food restaurants and even bowling alleys to make their self-evident declaration.

A cartoon of a cartoon of a cartoon. That’s what was evolving. And now there was an innovation: at each new level of the dream, the original and lost emotional range was being reintroduced—sadness, grief, exasperation, fear, frustration, outrage, joy, excitement—but as synthetic substitutes.

It was as if a film director decided to throw in the kitchen sink on his latest project, but without a shred of insight. Just cook up an emotion and ladle it on. Pour it on the screen.

And this was being accepted, welcomed, heralded.

People were learning how to live and react and think and talk through the movies and television and advertising, as if they’d come from some unknown devastated place where the experience of life had been wiped out and a new kindergarten was called for.

And this was what the news was playing to. This was the audience.

Since movies are part of media, it brings me to an experience I had last weekend. I watched a piece of dreck called Prometheus, directed by Ridley Scott, who had once been alive when he made Blade Runner, but was now obviously dead.

He doesn’t know he’s dead, because he’s still walking around, but he’s been reanimated in some quite incredible way, his IQ sliced in half, to be generous.

This is supposed to be a movie about man’s search for his maker, about the eternal questions. It’s supposed to be about the engineering of the human race from a distant world. It’s supposed to be a Deep examination of our abiding myths.

Instead, the high points of the drama are: a woman inseminated by alien fluid and rushing into a one-day pregnancy, at the end of which, with belly swelling like a marshmallow, she gives birth to a squiggly squid; a large explosion in a cave; an underground labyrinth turning out to be a giant spaceship; and one of the engineers (?) of our race, a rubbery-white Adonis with a fixed introspective face out of a mortuary, turning on a bunch of lights to make the alien ship come alive. There is also a heroine hanging from a ledge by her fingers.

That’s it. The critics lauded the sets. The sets were perhaps one cut above an original Star Trek studio cardboard layout.

Ridley Scott, the man who gave us the only noir science-fiction movie worth watching, Blade Runner, has gone into waking slumber.

At the end of Prometheus, the heroine doctor takes off with the mantlepiece head, just the head, of a highly intelligent android, to search for the home world of the Engineers who made us, paving the way for a sequel.

Like so many blockbusters these days, the elements of Prometheus are lifted from older movies which in turn are derived from still crustier movies, and not in a good way. With each new generation, the plot lines are shrinking, the lead-ins to the big money scenes (explosions, decapitations, aliens appearing) are shorter, as if to say: who cares, we know why you’re in the theater, you want the payoffs so here they are.

A great deal has been written about sci-fi disaster movies as predictive programming; the audience is being prepared for real-life monster false-flag operations, leading to greater government clamp-downs on freedom.

Well, I think the more important programming is in the area of behavior—as in, operant conditioning. “This is the way to think and behave.”

Be not-human. Imitate the characters in these movies. Be rigid, effective, shallow, mindless. It’s the latest cartoon of life.



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